Science Fiction
Wednesday, December 17, 2014
Week 12
"All those religions -they contradict each other on every other point but every one of them is filled with ways to help people be brave enough to laugh even though they know they are dying"- Heinlein
Week 15- Final Paper
The board game of
Battlestar Galactica does not fall in to the category of science fiction solely
because it is an adaption of a science fiction show. It is science fiction
because it explores and poses the same questions all works of science fiction
do. The genre of science fiction explores many themes such as dystopia,
disaster, and war, among others. Science fiction differs from other genres that
explore these same themes, as it tends to explore these themes within a philosophical
framework. Recently a few classmates and I got together with our professor and
played the Battlestar Galactica board game. The game consisted of one of us
being a cylon and sabotaging the rest of us humans who were struggling to survive
amidst planetary disaster all the while being presented with crises. While
playing the game, as characters of the television series, much like the
characters in the science fiction stories “Inconstant Moon” and “Robot Dreams”,
we used the defining human trait of hope as a means of surviving. Both the game
and the television show converge the topics and themes of the stories, namely “Planetary
Disaster” and “If Robots Are Slaves, Can Logic Be Freedom?” by placing humans
in a battle for survival against robots amidst the loss of their homes and
moral and ethical dilemmas.
In the introduction to
her book “The Left Hand of Darkness”, Ursula Le Guin states what she believes
characterizes a work as science fiction; namely a thought experiment. She
writes that science fiction begins with a question or a situation and “is
supposed to take a trend or a phenomenon of the here-and-now, purify and
intensify it for dramatic effect, and extend it into the future” (p.1). Science
fiction is asking “what if?” and taking to maximal levels while the details
express truths about humanity that are present in any circumstance. The
Battlestar Galactica show asks a similar question to Isaac Asimov’s story “Robot
Dreams”, namely, “If robots are slaves, can logic be freedom?”. The story
examines the question of whether or not artificial intelligence is a threat to
humanity and the show answers this question in the affirmative and explores the
consequences of this. The game, however, explores the theme of “Planetary
Disaster”, similar to Larry Niven’s story “Inconstant Moon”, about two people
on the West Coast coping with the end of the world. The game forced us to ask
examine how we would survive by posing “what if” questions, and Niven’s story demonstrates
the various coping mechanisms people use to survive.
Interestingly, some
aspects of the game mirrored the show as real life began to emulate fiction.
For example, the hidden cylon within the game was the character of Guise, who
gained our trust and then betrayed us, much like his character betrays everyone
in the show by not revealing that he is responsible for the security breach.
The constant theme present while playing the game was hope, when Guise was
revealed as a cylon, when riots began, when we were imprisoned in the brig, and
as our supplies and moral steadily dropped, we consistently searched for ways
to escape, hoping for a win for the humans. Likewise, in the show, Captain
Adama, admits to doubting the existence of the elusive planet Earth, yet
maintains the importance of hope. In contrast, the characters in Niven’s story,
when faced with “Planetary Disaster”, at first accept their fate peacefully; “And
I was free. For me there was no more consequences Tonight I could satisfy my
dark urges, rob, kill, cheat on my income tax, throw bricks at plate-glass
windows, burn my credit cards”. The end of the world is seen as a ticket to licensed
anarchy. It is only later that they start to hope they can survive and start
searching for ways they can do so. Hope it seems, is an inescapable human
trait, in much the same way that logic is seen as a robotic trait. As
illustrated in “Robot Dreams”, as soon as LVX-1 is fitted with a brain that
mirrors a human brain, he begins to hope. When he is questioned about his dream
he explains; “I saw that all the robots were bowed down with toil and
affliction, that all were weary of responsibility and care, and I wished them
to rest.” (p.94), he begins to hope that robots have a better life than the
current one. The losing of his robot logic leads to his destruction as Calvin
follows that science fiction formula of extrapolation to conclude that logic is
what keeps robots shackled and hope is freedom.
Although
the surrendering of robot logic leads to Elvex’s humanity, as a result, it also
leads to him turning against humanity and to seek allegiance with his own kind.
Similarly, the cylons in Battlestar Galactica band together in a war against
humanity. In Elvex’s dream he states that he says “Let my people go” (p. 96),
clarifying that “his people” were robots. Comparatively, the cylons see
themselves as separate from humans, they are fueled by a desire to destroy the
human race, willing to chase them down for thousands of years. The cylons, like
Elvex, have disregarded Asimov’s First and Second Law of Robotics and only kept
the first half of the Third; “A robot must protect its own existence” (p.94). In
contrast, in “Inconstant Moon” the characters form an allegiance in order to
survive, however, it is one that is opposed to a planetary disaster and not
another species. There is a need for a shared experience in the face of
disaster, to distract each other. The characters in Niven’s story use each
other for this purpose; “I forgot the moon and the future when Leslie put her
heels against the backs of my knees…” (p.223), using sex and companionship as
coping methods. During the game, allegiances were formed as well, as humans
bonded together to help each other in various crisis’s, using our skills to
help the other. Moreover, the cylon tried unsuccessfully to form an allegiance
with the other cylon in the game, often beseeching him to help her destroy the
humans.
The experience of playing
the Battlestar Galactica game differed from the experience of watching the
television show in many ways, one of which was how invested we were in the
result of the game. Whether cylon or human, we wanted the game to end in our
favor. It was as if the very fate of our respective species lay in the outcome
of the game. Watching the show and reading the stories were engaging activities
but in a different way. Reading and watching are both voyeuristic in a sense,
we can see it and we can sympathize with the characters. We can root for the characters
to survive planetary disaster in “Inconstant Moon” and empathize with LVX-1’s
struggle in the science fiction battle of humans versus artificial intelligence.
However, nothing we do will change the narrative of these stories, playing the
game, while similarly made of the familiar themes found in science fiction,
made us the storytellers, the shapers of the story. In a radio interview on the
Bat Segundo Show, physicist Michio Kaku explains that science fiction and
science experience what he calls “cross-pollination”, they both inspire the other.
In playing the game we became the characters in science, extrapolating and asking
the science fiction question “what if”. Additionally, like the characters, we
formed allegiances and hoped for our species survival. Perhaps we did these
because we are human and were merely playing a game, or maybe we were emboldened
by the characters of our science fiction game, one inspires the other.
Monday, December 15, 2014
Wednesday, December 10, 2014
Week 13
“All the names are still in the hat, Ben. Self-aware man is so built that he cannot believe in his own extinction….and this automatically leads to endless invention of religions. While this involuntary conviction of immortality by no means proves immortality to be a fact, the questions generated by this conviction are overwhelmingly important…whether we can answer them or not, or prove what answers we suspect.”-Heinlein
Week 11
“It is better that men should never come back” said the penner. In its way, it was a revolutionary statement.”- Aldiss
Tuesday, November 11, 2014
Week 10
“Democracy is a poor system of government at best; the only thing that can honestly be said in its favor is that it is about eight times as good as any other method the human race has ever tried. Democracy’s worst fault is that its leaders are likely to reflect the faults and virtues of their constituents-a depressingly low level, but what else can you expect?”-Heinlein
Monday, November 3, 2014
Week 9
“A government is a living organism. Like every living
thing its primary characteristic is a blind, unreasoned instinct to survive.
You hit it, it will fight back.”- Stranger in a Stranger Land
Subscribe to:
Posts (Atom)